Particle Strokes

Paint with swarms of light: twenty-two movements, a stamp you draw yourself, and curves that give a stroke a shape - the swarm keeps painting for a few seconds after you let go.
Extension

Paint with swarms of light.

Particle Strokes paints with swarms of light. You draw the stroke and a swarm follows your hand, then keeps painting for a few seconds after you let go. That after-run is half the picture: a flick of the wrist carries on curling long after the wrist has stopped, and a slow arc trails threads behind it.

Twenty-two movements decide what the swarm does. Flame circles your pointer into tongues, Trail runs after it, Ribbon and Strand lay parallel threads, Spring overshoots and swings back, Vortex and Orbit turn a line into spirals and rings, Rain falls with wind, Jitter rattles into charcoal grain, and Stick flies briefly and then stays exactly where it landed.

Every particle leaves a stamp, and the stamp is yours to draw. Build it in a square with six tools and seven kinds of element, or press Surprise and get a whole blueprint at once, from leaves and feathers to crystals and comets. Spacing is the slider that changes everything: turn it up and the stroke stops being a line and becomes single marks strung along the path, so a leaf-shaped stamp really does scatter leaves.

Dynamics give a stroke a shape instead of a constant fog. A curve panel, like a tone curve, lets you draw a separate shape for size, amount, scatter, opacity, pull and swirl, so a stroke can swell while its scatter narrows and its pull lets go. Add mirrors up to twelvefold and a scribble comes out as a mandala.

The glow is a real pass rather than a blur laid over the top: bright parts are lifted out, blurred at two sizes and added back, which is why light looks like light and not like fog. Everything arrives as a transparent layer, and the layer stays re-editable, because every stroke is recorded and replayed rather than flattened. Everything is computed in your browser.

Features

The stroke goes on after your hand stops

Let go and the swarm keeps working for a few seconds, settling, drifting or spiralling into place. It is the difference between a drawn line and something that was alive while you drew it, and a switch ends the stroke on release for the times you want to place a mark instead.

Features

Draw the mark every particle leaves

The stamp is a shape you build in a square, with painting tools and with elements like polygons, bars, leaves and arcs, or with an icon or emoji dropped in. It is kept as a recipe rather than as pixels, so it stays editable and comes out sharp at any size.

Features

Curves give the stroke a form

Six things can follow a curve you draw: size, amount, scatter, opacity, pull and swirl. A stroke can swell in the middle while its scatter narrows and its pull lets go, which is what separates a brush stroke from an even fog.

Features

Light that behaves like light

The glow lifts the bright parts out, blurs them at two sizes and adds them back, instead of smearing the whole picture. With Add, Screen or Lighten as the blend, overlapping marks build up the way real light does.

What is included

  • Twenty-two movements, from Flame and Trail to Vortex, Rain, Jitter and Stick
  • A brush-tip maker with twelve kinds of element, from discs and leaves to icons and emoji
  • Sixteen blueprints to roll, from Stardust and Blossom to Comet, Snowflake and Gear
  • Stamp motion: spin, orbit, swing, drift, flicker or open up as it travels
  • A curve panel for six properties, with sixteen ready shapes and a dice
  • Mirrors up to twelvefold, for mandalas out of a scribble
  • A real glow pass with threshold, two spreads and exposure
  • Add, Screen, Lighten and Normal as blend modes
  • A live count of marks per second, so the cost of a setting is never invisible
  • Re-editable layers: every stroke is recorded, so reopening lands on the same picture
  • Seven languages: English, German, Spanish, French, Portuguese, Italian and Dutch

Requirements

Works in every modern browser. Runs on top of WunderPaint. Everything is computed in your browser, so nothing you paint leaves your site.
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Frequently asked questions

When you let go, the particles are still moving, so they carry on painting for a few seconds while they settle. It is the reason a quick flick can leave a long curling tail. If you would rather place an exact mark, Stop on release ends the stroke where your hand did.
Yes. The layer keeps every stroke as a recording rather than as finished pixels, so reopening it lands on the same picture, Undo takes strokes back one at a time, and changing a setting repaints them.
Because the marks are landing on top of each other. Spacing is what strings them out along the path: turn it up and the stroke becomes single marks with room between them, which is what makes a shaped stamp readable.

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